May 13, 2007, 01:20 PM // 13:20 | #21 |
Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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Voice server is the most important. Makes everything more fun, especially boring PvE can become really fun!
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May 13, 2007, 02:16 PM // 14:16 | #22 |
Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Thanks, i really don't need peoples nassal nerd voices in my ears.Even if they are good players.
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May 13, 2007, 02:30 PM // 14:30 | #23 |
Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
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What they said.
`Do GVG every once in awhile! |
May 13, 2007, 04:32 PM // 16:32 | #24 |
Lion's Arch Merchant
Join Date: Jun 2005
Location: Tombs
Guild: In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]
Profession: W/E
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1. Rule with an iron fist,
2. If they make a mistake, yell at them. 3. If they keep making mistakes kick them. |
May 13, 2007, 05:31 PM // 17:31 | #25 |
Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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^ let me pore you a glass of ice cold lmaonade
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May 14, 2007, 12:28 AM // 00:28 | #26 |
Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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It's different for everyone, but for our guild...
Keep it small and close. Our guild has about half a dozen regularly active members, with another half dozen that show up once in a while. However, we all know each other extremely well, including several real-life connections. |
May 14, 2007, 01:15 AM // 01:15 | #27 |
Wilds Pathfinder
Join Date: Oct 2005
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An IQ of 120+
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May 14, 2007, 01:17 AM // 01:17 | #28 |
Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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My secret is that you have to be there a lot. A lot.
That means if you set a time for gvg you have to be there on the spot, on time every time no exceptions, first one present, and you have to leave the last, you have to be prepared to deal with setting up a team, assigning roles and all that other time consuming stuff and even though it's dreadfully boring and frustrating you have to do it anyway because nobody else will and they'll just start bickering like little children. You can't expect guild members to be dedicated if you're not even dedicated as the leader. You need to be a reliable figure. You can't afford to go away for a week all of a sudden or not show up if you make some sort of appointment. And you need to reply quickly too, no afk-ing for you if you're the leader. They're all little things, but if you don't have that dedication I don't think you have what it takes. Also very important: create some sort of community feeling. If you have a long lasting guild, people are bound to leave but if you play your cards right they will also rather often rejoin at some point and then you won't have to recruit very often at all. Create a circle of people you know that extends beyond the guild so you have people to fall back on if you're a few short. If your friendslist isn't maxed out you're not getting out there enough. This may seem trivial but when a few people leave in succession (inevitably that will happen if your guild is old enough) you will need a lot of contacts to have a few that happen to need a guild. The more people you know: the better your odds are when you need them. |
May 14, 2007, 08:29 AM // 08:29 | #29 |
Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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- Extremely careful recruiting. Do NOT recruit by spam in town. Go in recruting forums, explain the kind of your guild etc... That means: recruiting people with the same age, the same tastes etc... Do not mix extreme right with extreme left people etc....
- TS/Vent. Everyone HAS, when he connects, to go on TS. Voice contact makes things a lot smoother. - Keep cool and never forget that it's a game. - know how to give your officer some powers. Each officer should have a dedicated role (PVE, PVP, Forum admin). Your guild have to be able to work even if you're not here. |
May 14, 2007, 09:49 AM // 09:49 | #30 |
Wilds Pathfinder
Join Date: Feb 2007
Guild: GameAmp Guides [AMP]
Profession: E/
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Keep it small, keep it simple, keep it active.....a guild with 10 members/officers who have all logged on within the past couple of days will look much better to a new recruit than a guild with 100 members full of members who haven't logged on for weeks or months.
Don't leave all the initiatives to the officers.....let members come up with new things and act on them, and they will feel much more involved in the guild. Don't promote members that just spam "promote me".....give them something to work towards so that being an officer actually means something other than bragging rights (e.g. promotions go to members who visibly help other members with quests/missions etc). TS/Vent and forums help, but aren't essential........and don't stand in outposts spamming for members. Most of the time you won't get good players from it, and all it does is stop you from playing the game itself, which is actually the best way of meeting other players and finding out if they are looking for a guild. |
May 14, 2007, 08:23 PM // 20:23 | #31 |
Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
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Don't suck. Thats the main thing.
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May 14, 2007, 10:03 PM // 22:03 | #32 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Try to make them inclusive to the guild make it feel that it is thier guild as well.I really don't think it is nessary to have TS or Vent if they don't have it on some days all one want to do is just do thier own thing.
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May 16, 2007, 02:36 AM // 02:36 | #33 | |
Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Quote:
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May 17, 2007, 12:24 PM // 12:24 | #34 |
Ascalonian Squire
Join Date: Feb 2007
Guild: LaZy
Profession: W/
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A lot of good suggestions and advice already
You have received a lot of good advice and suggestions thus far from others who have already posted.
It takes time It takes heart, soul and determination It takes good management and leadership skills Remember that you are managing the container (not the people). If you do a good job in providing services, resources, policies, processes and the sort then people will come and take part in it. There are 2 things which I do daily as leader: 1. Eat humble pie: it's good for me, keeps me honest, humble and my feet squarley planted. 2. Remind myself that a good king SERVES his people well. Keyword is SERVES. These work, I know. I have 10 guilds with 750 people. Good luck and stay determined. It is a learning process and takes time. You will get there! You will make mistakes. Show honesty and humility and you will always have the respect of your members. Araliuns Sun Leader of LaZy Nation Last edited by Araliuns Sun; May 17, 2007 at 12:28 PM // 12:28.. |
May 18, 2007, 11:26 AM // 11:26 | #35 |
Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Have officers that actually do their job.........
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May 20, 2007, 09:57 PM // 21:57 | #36 |
Frost Gate Guardian
Join Date: Sep 2005
Location: England
Guild: Diversionary Tactics [DT]
Profession: W/E
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well i have successfully ran 3 top 100 guilds, and can say the most important thing is respect for 1 another and talk nicely do not be brash towards people even newbies ,as this offends your older guildies
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May 25, 2007, 12:06 PM // 12:06 | #37 |
Banned
Join Date: Mar 2007
Guild: Faction of War [ARES]
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Our guild has about 50 active members, you can always get about 15 online at a time... This may sound small by some stds, but 90% of them are all South African (Which the guild is)...
Our secret is simple, everyone in the guild is an officer... That way, we can all invite people and we can all recruite friends and fellow gamers... It works great for us, and if a bad apple does get in, all of us have the power to kick him... he will never be able to kick the leader, so yeah, we safe enough... That said, we have yet to get a bad apple, all our peeps are friendly and helpful |
May 26, 2007, 03:45 PM // 15:45 | #38 |
Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Don't force people to do stuff. My well-meaning guild leader is always getting us into alliances that try to force people to AB. When we don't we get kicked and everyone feels bad.
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May 27, 2007, 07:32 PM // 19:32 | #39 |
Ascalonian Squire
Join Date: Nov 2006
Location: Anywhere USA
Guild: [AzuR]
Profession: N/Me
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One thing that can help a guild in being successful is helping other members. Yeah you've been around GW for a long time and have the XP and titles to prove it but, your new recruit may not know what to do next. They would be grateful that you are offering to help advance in the game. If they need help in beating Abaddon's Mouth, Vizuhnah Square or Gate Of Desolation, when you're not busy, lend a hand!
Also watch out for moochers, in my past guild we had plenty of those and I mean lvl 20 chars, already beat the game and now they need money types. They are the ones to watch out for and complain when they do not have the right item they wanted. I never mention names but I had one asking if anyone had a gold dagger of any type, I offered to give one for free because I do not have a sin. He agreed to take it, then sometime later complained that it's not the dagger he was looking for and then asked for a specific type. My guildies were mad about this attitude obviously and it soured the relationship. Just be careful of giving away rare items (even with good intentions) because once it's gone, it would be at your loss when they want another. |
May 28, 2007, 11:06 AM // 11:06 | #40 | |
Ascalonian Squire
Join Date: Dec 2006
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